For example, Cities: Skylines by Paradox Interactive has proven to be a major success on PC. “However, in the process it managed to alienate a large number of consumers. “SimCity continues to be one of the best-known franchises in the industry, and SimCity BuildIt provides an excellent case-in-point on how EA as a publisher has successfully transitioned to mobile,” said Joost van Dreunen, chief executive of analyst SuperData Research. Electronic Arts recently announced that it would close SimCity 2013 studio Maxis Emeryville, absorbing those operations into the corporation’s other locations (including Helsinki). And the global success of BuildIt may ironically have opened the door for the success of SimCity PC-based competitors. Some of those consumers expressed frustration over the company’s apparent focus on the mobile game over the PC versions in forums and article comments.
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